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Behind the Scenes

This is where all the posts related to the Qt web services go. Including severe sillyness.
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  • Talk about the Qt.io web services. Found a bug on any of the services? Missing a feature? Post here!

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    9k Posts
    Pl45m4P

    @JonB said in Showing literal backticks in posts here:

    Ohhhh! And where did you find that documented?!

    Nowhere, was a mix of trial and error and somewhere on StackOverflow, which uses the same markup style, was mentioned that you can "stack" these sections.
    Because three backticks are no longer limiting the code block, you can display them.
    I think you can extend that infinitely. Eight, nine, ten or more "layers", while n - 1 times the character which sets up your section is not affected and is displayed properly.

    Edit:

    From clicking the "Help" button, I found out that you can also display three backticks using a 4 - space - indentation (in this case it's always four spaces to define the code block).

    Hello ``` World

    written like:

    ____ Hello
    ____ ```
    ____ World

    Btw:
    Just look at this ;-)
    (Markup is fun :D)

    Hello World

  • Having a writer's block? Discuss your wiki pages and all related matters here.
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    1k Posts
    _

    Hi everyone,

    I'm new to animation & QT, I'm trying to create relatively simple micro-animations with the Lottie creator and export them via my Lottie dashboard as Lottie JSON.

    I know that QT can handle Lottie animations, but there are some limitations. (https://doc.qt.io/qt-6/qtlottieanimation-index.html#layers) The developer I'm working with told me that in my latest animation file, I've fixed every limitation except for a single time stretch command. The problem now is that I didn't play with time stretch in my animation file and I can't find the error. When I skim through the exported JSON I find two 'sr'1, instances (for the two elements my animation contains). If I'm not mistaken, this should just mean that it's running at normal speed - right?

    At first I thought I had accidentally applied time stretch somewhere in my animation, but now I think the problem might be with the Lottie creator (somewhere in the export) and that QT has trouble with it, because the normal way would be to export it via the bodymovin plugin in After Effects.

    Has anyone had & solved this problem?
    Should I build everything in After Effects and use the bodymovin plugin?

    I can't find anything related in the web, I would be very happy if someone could tell me what I need to do differently.

    Greetings